The Glimmer is a rather awkward (at first) skill learning system used by the SaGa games. The base concept is simple: when a character attacks an enemy of sufficient power, he or she can have some sort of epiphany and “spark” a new skill. Not only the skill is learnt, but also used right away in place of the attack, even if the character wouldn’t be able to use it in normal conditions. This is what this script is about.
The system is set up in a giant notetag within the enemies’ noteboxes, with several sub tags within. Don’t worry, this isn’t as complicated as it sounds and here is an example.
<glimmer: 1> - Actor ID. The following data concerns Eric.
<ID: 14, 15> - Skill IDs. The skills that are sparked.
<%: 100, 40> - Chance to spark. The order must match the skill ID. However, if it doesn't, the last number entered is used for subsequent skills.
<sparkers: 1, 8> - The skills which allows a glimmer to occur. In this case, normal attack and Giant's Rampage.
</glimmer> - End tag. Mandatory.
Works with Yanfly’s Ace Battle Engine and with my Skill Fusions. The glimmers take precedence over the fusions but do not cancel them. If, for some reason, your sparked skill is eligible to fusion, you will end up with a glimmered fusion. I’m not sure if it’s rad or over the top though.