Monthly Archives: March 2012

David Guetta lulz

David Ghetto

Made by a guy named Konbini.
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Totori is back!

Totori: Badass Mode

And she's going to kick your ass.

Okay, maybe not after all. I’ve finally updated the Alchemic Synthesis script to version 2.0. There’s no new feature except the EXP gain but the code has been seriously revamped to be cleaner and more stable. The standard version is also easier to use but for those who want the same level of control on the trait creation, there is an add-on: Advanced Trait Manager. The Synthesis Shop has also been updated with bugfixes and compatibility fixes.

Both the standard version and the advanced version have demos now. Oh, and there’s a small additional feature for Reynard Frost but he should be able to find it himself :3

There may be bugs but the whole system is much more stable than the previous version. This was the number one priority, as this script was after all my first attempt at coding for Ace.

Now that the base script is clean don’t hesitate to suggest new gameplay features. And to report bugs too.

A little utility to make you wait

Sorry!
I said I would update the alchemy script today but it’s so damn complicated it will take me a bit more time. Sorry. To make you wait, here’s a small script: Cutscene Skipper. It is used to, well, skip cutscenes by pressing a hotkey.


On other news, I resigned from my admin position over at RPG Revolution. Sorry for the few members who still frequent the site but you won’t see me active there anymore. Because I know how RRR has a drama center reputation and how remaining staff members will be accused of various bullshit concerning the matter, I’ll explain why: I couldn’t stand being staff in a forum owned by iEntry any longer. Their lack of cooperation for any sizable project completely sapped my motivation especially considering the hours of work I’ve put daily in the website for two years.
I’ll give credit to Bryan Young, our main interlocutor, because he did try his best within the limits imposed by the company policy and managed to remain always friendly, something I really can’t say about his boss.


Oceans Dream released a roguelike! It’s called Mont Asall and is made with RMVX for a contest over at RMN. It gives me strong GameBoy Color vibes and I’ll definitely give it a try as soon as I have more time.