Call Map Event

This extremely simple script restores a lost function from RPG Maker 2000 and 2003: transferring control to another event within the same map. There is one script event command to use within your caller event:


The nth event on your current map will take control, and then give it back to your current event once its commands are performed.


14/12/2011 – Yanfly got the same idea and wrote a version with more features. Be sure to check it out.

  1. how come this script can access other events self switches while yanflys cant?

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