Multiple Skill Types
Since Seiryuki had a lot of good ideas, let’s start with that one.
This script allows you to assign more than one skill type to, well, a skill. It’s very self-explanatory and therefore, a screenshot isn’t really useful.
The advantage of this is to allow an actor with a different command to use the same skill. Additionally, if one of the types is sealed, the skill will be unusable no matter how many different types are set.
You just need to put <new_skilltypes: x> in the skill notebox, x representing the ID of the type. If you add more than one additional type, just separate them with commas.
Nothing noted so far, but this script overwrite the include? method of the Window_SkillList class. It does work with the Grathnode Install system.