A system inspired by the PS2 remake of Romancing SaGa. It allows you to create a network of shops belonging to the same group. Repeatedly shopping in one specific group raises your client level, which may drive shopkeepers to sell better items to you.
1. Determine shop membership
To determine which clout the shop belongs to, you must add a “token” to the list of goods. The token is a dummy item which will not appear in the shop menu. It must be note-tagged like this:
string is an internal name and will never be displayed. The token item name however, will be displayed in the menu.
This method might appear unorthodox, and probably really is. I merely found it more practical than enter all the information in a script call.
2. Tag high-level items
You need to tag items which can’t be sold unless a certain client level is attained. To do this, you have to enter this in the item’s notebox:
3. Alter the EXP list
In the script configuration, just below the header, you can find the EXP list. It represents the gold you have to spend before gaining a client level and is shared by every clout. Its size automatically determine the maximum level that can be attained.
Works with Yanfly’s Ace Shop Options, like the screenshot above might indicate you. Of course, this script needs to be place below Yanfly’s.