Monthly Archives: April 2013
Temporarily at least, since I don’t really have time to work on them currently. Sorry if you intended to commission me, but I can direct you to Yami or Fomar0153 who are susceptible to accept and do quality work.
Small update: I’ve updated Actor Inventory to v1.11; fixed compatibility with Yanfly’s Convert Damage and Buff/State Manager.
For some reason, I’m listening to Touhou remixes a bit too much recently >_>
Couple of script updates done lately:
Animated Battlers – v1.08
- Bug fixes involving dual wielding animation.
- Guard animation: takes priority over usual state animations so it doesn’t get overridden except if the character dies. Use the guard: anim_id notetag in the animation block to define it.
- Linked animations: this has been requested by Nessiah and allows you to make one animation switch to another one upon completion. Put ToXXX in the animation’s name where XXX is the second animaton ID. Currently this only works for skill casting however.
Conditioned Traits – v1.05
At thechancellor’s request, added a switch condition on equipment.
Plane – v1.01
Added a compatibility fix with Yanfly’s Parallax Lock.
And that’s all for this time. For those wondering what Yanfly is doing, he’s currently reveling in his Yu-Gi-Oh addiction, trying to convert other players to the POWER OF TESTOSTERONE.